Indie

How Launching A Conquista de A Coruña Went

How Launching A Conquista de A Coruña Went

Audio of the post:

I’d spent the past few weeks turning this idea over in my head almost every night, never quite daring to start it for real. When I finally sat down to build it, I made myself a promise so I wouldn’t leave it half-finished again: if I hadn’t reached 6,000 players in six weeks, I’d let it go and accept that the idea, however much I liked it, didn’t matter to anyone else.

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